Top of the morning, Trainers! I hope you’re all doing well on this fine week. The Team Challenge has been unfolding each weekend and is getting down to the final amount of teams: at the time of writing this, there are currently only a handful of teams left in the whole tournament! Since we’re in the final summit of this huge tournament, I have been doing some scouting to see what some players have been playing, and I’ve come to realize that many players are favoring Dark-type decks over other types because Dark-type Pokémon can handle Shadow Rider Calyrex (because it is weak to Dark). Upon discovering that, there has been this new variant of a Dark-Box style deck that includes Malamar VMAX alongside Weavile. This deck is disruptive, pretty meticulous in nature, and can be resilient to move around energy. I don’t want to spoil too much of this article, but shocker alert: this deck is perfect, and I’d expect more people to play it as this Team Challenge global event simmers down to the best of the best. I’m very excited about this article if you couldn’t tell, so without further ado, let’s hop into this crazy concept!

I booted up my Pokémon Trading Card Game Online app, loaded up some PTCGO codes, and then traded those Pokémon online codes to trade for this deck. I was very excited, and it honestly didn’t take that many PTCGO codes to make the deck. If you’re looking to buy some codes, we sell them here on PTCGO Store, and I highly urge you to check out our competitive pricing and swift delivery! Let’s talk about this awesome new Pokémon online deck, Malamar VMAX/Weavile, today!

Strategy

Malamar VMalamar Vmax

The main strategy behind this Pokemon online deck relies on a combination of cards that can be achieved on the second turn of the game. If the following occurs, your opponent can be in for a tough time:

  1. You attach energy onto a Malamar V, turn one, and get a Sneasel onto the bench.
  2. On the second turn, you bench a Galarian Moltres V and use Direflame Wings. Next, evolve into Weavile-GX and move that energy to your Malamar V. Attach another energy onto Malamar V, and evolve into Malamar VMAX.
  3. Play Marnie, and use Max Jammer. Voilà!
This strategy typically leaves your opponent with minimal options, considering they’re left with a four-card hand, and then you removed the best card from those four cards. Even if this combo is achieved on turn three or four, it can be very disruptive. From there, just use Cheryl to heal your Malamar VMAX and alternate with other attackers while your opponent dead draws.

Deck List

Pokémon - 20 

3 Malamar V RCL 121
2 Malamar VMAX RCL 122
2 Sneasel CRE 30
1 Sneasel CEC 43
2 Weavile-GX UNM 132
2 Galarian Moltres V CRE 97
2 Dedenne-GX UNB 57
1 Mega Sableye & Tyranitar-GX UNM 126
1 Umbreon & Darkrai-GX UNM 125
1 Kricketune V BST 6
1 Marshadow UNB 81
1 Mew UNB 76 
1 Mewtwo & Mew-GX UNM 71

Trainer Cards - 31 

3 Marnie CPA 56 
3 Professor's Research SHF 60
2 Cheryl BST 123
2 Boss's Orders SHF 58
2 Red & Blue CEC 202
1 Cynthia & Caitlin CEC 189 
4 Quick Ball SSH 179 
3 Pokémon Communication TEU 152
3 Judge Whistle TEU 146
2 Tag Call CEC 206
1 Reset Stamp UNM 206
1 Pokégear 3.0 SSH 174
3 Air Balloon SSH 156 
1 Viridian Forest TEU 156

Energy - 9 

8 Darkness Energy 7
1 Capture Energy RCL 171

Key TCG Cards

Malamar Vmax

2 Malamar VMAX - Malamar VMAX has 310HP, enough to stomach two hits minimum from really most Pokémon in the format. Darkness-typing on this VMAX Pokémon is also excellent for pierce through and hit Shadow Rider Calyrex VMAX for double the damage. This Dark-typing also has lots of synergy with Weavile and other Dark support cards. It only has one attack, and it’s the only one you need - costing three energy, Max Jammer aims to 2HKO most Pokémon in the format for hitting 180 damage at a time. The most important factor of this attack is that you can look at your opponent’s hand and place one card from their hand at the bottom of their deck. This can cripple the opponent to a pulp if done after a Marnie or Reset Stamp; sometimes, the opponent’s hand is just naturally dead. It’s what makes this deck so simply strong (besides very strong typing). Two retreat cost is a tad heavy. However, we won’t need to move this Pokémon that much. Grass weakness is a good weakness because, besides Rillaboom decks, there aren’t many Grass Pokémon out there. Only two copies are necessary because, due to the disruptive nature of this card, it is quite difficult to KO this Pokémon! Also, we keep our Malamar VMAX alive with Cheryl.

Malamar V

3 Malamar V - This card is a very mediocre V card. However, it has two interesting attacks that can come in clutch. Drag Off can help move specific Pokémon from the bench to the active, so having that as an option can be disruptive. Its second attack has the ability to Confuse the defending Pokémon, which can be extremely strong as a fringe play to prevent an attack from connecting.

Weaville Gx

2 Weavile-GX - Weavile is a super-strong partner for Dark-type Pokémon, especially when paired with Galarian Moltres V! Shadow Connection is the real reason why we play this card because it allows us to abuse Cheryl superbly while also being able to maintain a maximum amount of energy in play at all times. This card is fantastic when played with Red & Blue to swarm the field with energy and really accelerate the game faster than your opponent can.

Galarian Moltres V

2 Galarian Moltres V – Much like a phoenix rising from the ashes, Moltres aims to do the same by seemingly regenerating energy onto itself every single turn. Though you can only use this ability once per turn, Moltres V’s Direflame Wings ability allows you to attach a Dark Energy from your discard pile onto itself for no drawback. This is essentially a free Dark Patch every single turn of the game, and the best part? The attack on this card is bonkers as well! Being able to hit for 190 damage, you can take pesky KOs onto simple things like Crobat V or perhaps even a Dedenne-GX that was just straggling along on your opponent’s bench. Galarian Moltres V can also finish off VMAX Pokémon that you’d previously damaged or even soften them up with a first hit. This card has 220HP, which is pretty solid for a Pokémon V; with a weakness to Grass, this bird proves to be a little harder to knock out than what meets the eye. With all the energy that we can generate onto this bird, we can then move them around with Weavile-GX’s Shadow Connection ability, meaning we can essentially accelerate infinite energy onto our board throughout the game. This unique quality of our deck can prove difficult for many matchups, including LucMetal, which aims to slow our deck down by discarding our energy from play before getting aggressive. This is probably the best card in our deck and one of the best cards from the Chilling Reign expansion!

1 Mega Sableye & Tyranitar GX – This Tag Team GX is a hefty boy that offers two very unique attacks, one of which can draw you extra Prize Cards and the other (the GX attack) that can mill your opponent. We don’t play enough energy to reach that extra mill effect the GX attack threatens, but it can hit 250 damage for five energies, so that’s still an option. We mainly use this Pokémon for Greedy Crush to close out games on unsuspecting opponents.

1 Darkrai & Umbreon GX – This Pokémon is my favorite Tag Team GX that has been printed to date, and for a good reason: have you seen that card art?! In all seriousness, this card threatens something fierce with its GX attack, Pale Moon GX. For six total energies, it can OHKO the defending Pokémon (yes, you heard that right – straight up KO’d), and then your opponent can’t play any Trainer cards from their hand. That includes Supporters, Items, Stadiums, etc. It’s such a pivotal attack that is reminiscent of Gengar & Mimikyu’s Horror House GX attack, and it can swing games that initially weren’t going your way. Black Lance is an okay attack that has been underwhelmed since more people play Pokémon V > Pokémon GX in their deck. However, I’m sure it has niche advantages in certain matchups.

1 Mewtwo & Mew GX – This is a staple in many Tag Team decks, as it offers versatility in its Perfection ability as well as a new typing in Psychic. It also offers a new weakness in Psychic as well, which can be beneficial depending on the deck that you face up against. It also has 270HP, which differs from other Tag Teams in your deck. This Pokémon is also searchable via Tag Call and should be your go-to against decks that aren’t Psychic/don’t play Path to the Peak.

1 Marshadow – This is in here to remove Path to the Peak and Chaotic Swell from play. It is a searchable Stadium removal card.

1 Mew – Prevents snipe damage onto our low-HP Pokémon such as Sneasel.

1 Kricketune V – Allows us to draw cards after a non-draw Supporter is played (such as Cheryl or Red & Blue).

3 Marnie – Much like how the Trevenant & Dusknoir GX attack Night Watch pairs well with Marnie, we aim to do the same! If we can get our opponent’s hand down to three cards and then remove the best card from those three cards with Max Jammer, the odds are that our opponent won’t be doing much on their next turn. So playing a high count of Marnie seems like a no brainer.

1 Reset Stamp – This card has a very similar purpose to Marnie in our deck, but it has the potential of getting our opponent to lower than four cards in their hand.

2 Tag Call – A means of being able to search out our Tag Team GXs and Tag Team Supporters.

1 Cynthia & Caitlin – A searchable draw Supporter that you can find off of Tag Call, and it has the bonus of retrieving a Supporter card back from our discard.

2 Red & Blue – This unique Tag Team Supporter is searchable via Tag Call and allows us to accelerate energy by means of a Supporter card. So while you still have to discard two cards from your hand, you can setup your Weavile and then move those energies around onto the main attacker.

2 Cheryl – Since we can move energy cards off of our Pokémon with Weavile-GX, Cheryl will essentially have no drawback when being played, and we can heal a ton of damage off of our Malamar VMAX. This card is pivotal as it buys us turns and ensures that our opponent doesn’t get access to any of their Prize Cards. Since they aren’t taking Prize Cards, that means that their hand will effectively be quite low.

3 Judge Whistle – This is a Sander Wojkic original for sure; these cards make our deck more consistent by turning out a 60 card deck into a 57 card deck. If you had a 1/60 chance of drawing the card you wanted, consider that you now have a 1/57 chance of drawing the correct card (the math is way more complex than this, but you get the point). If you need to put tech in or want another card in here, these whistles are the first thing I’d cut, but besides that, it’s a cool concept to note for sure.

Conclusion

This deck is one of the most innovative Pokémon Online decks to come out of the new standard format, and it really stands a chance against the metagame. If you like disrupting your opponent and taking down Shadow Rider Calyrex decks with ease, this is the deck for you. This deck doesn’t require too many PTCGO codes because it only needs a few cards from the new expansion, so it’s perfect for beginners. However, I’d suggest nabbing some PTCGO codes and building this deck online because this deck will only get stronger. Until next time, have fun!

If you’re looking for Pokémon TCG online codes, feel free to pick some up in our shop. We offer Pokémon codes at a very competitive price and ensure instant delivery of your PTCGO codes directly to your email. Thank you for reading this article today on PTCGO Store! Have a great day.