Good morning Pokemon trainers! It’s been a beautiful season so far, with lots of creative plays and many new faces joining the scene. We’ve been experiencing quite the format with the release of Silver Tempest: Lugia was expected to run over the format with immense amounts of aggression, but instead we’ve been seeing other answers rise to the top. Pokemon like Vikavolt V have been seeing lots of play as well as the ever-so-popular Mew VMAX deck. Consistency has been of the utmost importance, as well as versatility - which deck rises to the occasion to meet both? Well, none other than Lost Zone Kyogre! Having lots of options to attack with in your deck is important, and this deck has a great collection of Pokemon to swing with. It also has a consistency engine to back it all up, so without further ado, let’s talk about Lost Zone Kyogre today!

I booted up my Pokemon Trading Card Game Online app, loaded up some PTCG Live codes, and then traded those Pokemon online codes to trade for this deck. I was very excited, and it honestly didn’t take that many PTCG Live codes to make the deck. If you’re looking to buy some codes, we sell them here on PTCGO Store, and I highly urge you to check out our competitive pricing and swift delivery! Let’s talk about the newest way to play Lost Zone Kyogre!


The main strategy behind this deck is highly dependent on what the opponent has in play - generally we’ll be trying to soften up Pokemon Vs on the opponent’s side of the field in preparation to sweep them with our Kyogre. Cramorant will be used in the early game in an effort to take some cheap Prize Cards, with the aim that Sableye can be used on the second turn of the game. It’s vital to our strategy that we select the correct cards off of Comfey’s Flower Selecting because otherwise we may run into issues in the late game due to running out of resources. This deck is extremely fast, but difficult to pilot. Let’s check out the deck list!

Deck List

Pokémon (15)
4 Comfey LOR 79
2 Sableye LOR 70
2 Cramorant LOR 50
1 Zeraora VIV 61
1 Snorlax LOR 143
1 Radiant Greninja ASR 46
1 Oranguru SSH 148
1 Manaphy BRS 41
1 Kyogre CEL 3
1 Dragonite V PR-SW 154

Trainer (31)
4 Colress's Experiment LOR 155
1 Bird Keeper DAA 159
4 Scoop Up Net RCL 165 
4 Mirage Gate LOR 163
4 Battle VIP Pass FST 225
2 Switch Cart ASR 154
2 Quick Ball FST 237
2 Ordinary Rod SSH 171 
2 Escape Rope BST 125
2 Energy Recycler BST 124
1 Hisuian Heavy Ball ASR 146
2 Choice Belt BRS 135
1 PokéStop PGO 68

Energy (14)
5 Water Energy 3 
3 Psychic Energy 5
3 Lightning Energy 4
3 Capture Energy RCL 171

kyogre decklist

Key TCG Cards

4 Comfey - This is the whole engine of the Lost Zone deck: the Floral Pokémon, Comfey! Comfey aids us in achieving two goals: putting Pokémon cards into the Lost Zone, and drawing us additional cards! By carefully selecting which cards we will need in a game, we can easily get a ton of cards in the Lost Zone in order to attack with Cramorant or Sableye. We can take advantage of Comfey’s ability by playing a ton of switching cards like Switching Cart, Scoop Up Net, and Escape Rope to continuously get cards into the Lost Zone. This ensures that we can get a Lost Mine off sometimes as early as the second turn of the game, which can detriment many decks! Comfey is very easy to search out with VIP Pass, Quick Ball, and Capture Energy, so we never have to worry about getting these into play. While frail, this support Pokemon is one of the best to grace the game in recent memory.

1 Kyogre - This is the big bad beast of our deck, and we only play one of them for one reason: we only need one to get the job done! We’re basically going to spend the entire game trying to run through our whole deck until we have a few card left, if any at all. Then, we’re going to play some copies of Ordinary Rod and Energy Recycler to fill our deck up with Energy Cards. From there, we want to Mirage Gate onto our Kyogre, and then using the first attack KO multiple targets at once. We can draw 6 Prize Cards in one turn this way and pull the game right from underneath our opponent’s noses!

1 Radiant Greninja - This Pokémon pairs perfectly in our deck because it helps us to get Energy Cards in our discard pile for usage with Energy Recycler and Ordinary Rod in the late game. Radiant Greninja can be used multiple times when paired with Scoop Up Net! Keep in mind that this Pokémon does in fact have a Rule Box, so it will be affected by Path to the Peak, but that’s why it’s nice to have a non-Rule Box setup card in PokeStop (mind you that PokeStop will replace the Path to the Peak in play). This card helps make this deck far more explosive in combination with Comfey!

1 Zeraora - This Lightning Pokemon is a great counter to the people’s favourite, Lugia, With a Choice Belt, you can smack a Lugia for 280 damage and take a massive OHKO. This can turn the tides in your favour if your opponent plays ruthlessly, however the hardest card to find in this combo is the Choice Belt. You can power up Zeraora in a singular turn with Mirage Gate.

1 Dragonite V - This Pokemon is an absolute sweeper that can OHKO several key Pokemon, and 2HKO others. For example, one of the main reasons we play Dragonite V is to be able to OHKO a Stoutland V, an otherwise problematic Pokemon for this deck. If we let Stoutland V attacks more than once, we certainly will lose the game very quickly. Likewise, a Dragonite V can also 2HKO a Mewtwo V-Union, and can handle other large threats. With a Choice Belt, a Dragonite can OHKO many Pokemon VSTAR, such as Lugia.

2 Cramorant - The most aggressive attacker in our deck, Cramorant definitely packs a punch! Being able to attack as early as the first turn of the game, we rely on getting cards into the Lost Zone so we can attack with Cramorant for free with the help of it’s Lost Provisions ability. Swinging for 110 damage, we prey on low HP Pokémon like Sobbles and Bidoofs. If we’re unable to take a KO, we can put significant damage on our opponent’s Pokémon V so that we can clean them up later with our Sableyes. Cramorant is an excellent attacker in our deck, but is outclassed by Sableye once we get 10 cards into our Lost Zone.

2 Sableye - The main attacker in our deck, Sableye is a very big threat to our current meta game. Coming in at a lowly 80HP, we know that this Pokémon most likely won’t survive two turns. We need to expect our Sableye to get KOed every single turn, but once we get an attack off with one, they’ve done their job. Sableye does a great job of picking off low HP Pokémon, or setting up high HP Pokémon go be KOed by Kyogre later. Sableye is so efficient at what it does that it can single handedly win a Prize Trade by KOing multiple Pokémon at once. We can recover Sableye over and over with our copies of Ordinary Rod to bury our opponent’s Pokémon in damage counters. Sableye’s Lost Mine attack can win certain matchups without the help of Kyogre’s help. This crystal crunching Pokémon packs a punch - and shouldn’t be underestimated!

1 Oranguru - While playing this deck, you’ll realize that there will be many tough decisions to make when Lost Zoning cards. Oranguru helps make that decision easier than it needs to be! By
placing useless cards on top of our deck (i.e. Battle VIP Pass after the first turn of the game) we can be more resourceful with our cards. Oranguru can also help us to place useful cards on top of our deck to protect us against Marnie. Important to note is that as of late, players have been running Judge instead of Marnie in their decks in an attempt to disrupt this.

4 Colress’s Experiment - A no-brainer in a Lost Zone deck, this Support card from the new Lost Origins expansion is killer at drawing additional cards and helping us secure 10 cards in the Lost Zone in order to use Sableye’s Lost Mine attack, and use Mirage Gate. Colress is a very polarizing Supporter card that helps us make decisions aggressively, however that’s not a bad thing - his “experiment” will make you hold onto the cards you need the most in a game!

4 Mirage Gate - The main way for us to power up our Pokemon is via Mirage Gate - this Item card can be used as early as turn one, but realistically turn two. Mirage Gate does a wonderful job of powering up our myriad of attackers. It can even attach to multiple different Pokemon, however it must be two different types of energy cards.

2 Energy Recycler - An amazing card that can help us shuffle Energy Cards back into our deck. This card has a lot of synergy with Radiant Greninja as well as Kyogre and Mirage Gate.

2 Ordinary Rod - This card helps us to shuffle more energy back into our deck and recycle our strongest attackers (depending on the matchup). Pro tip: you don’t have to shuffle both Pokemon and Energy Cards back in - you can choose either or, and 0, 1, or 2 cards!


This deck updated with cards from Silver Tempest packs a punch and can really put our opponent in a pickle! If you like tactile decks that are very methodical, then I highly urge you to try out this deck - it can slowly creep up on your opponent, and then when they least expect it take multiple Prize Cards at once! This deck requires a decent bit of new stuff from the newest expansion, so you should check out our shop for your PTCG Live code needs. I’d suggest nabbing some PTCG Live codes and building this deck online because this deck seems like it will stick around for a while. Until next time, have fun!

If you’re looking for PTCG Live codes for the Pokemon TCG online game, feel free to pick some up in our shop. We offer Pokemon TCG Online codes at a very competitive price and ensure instant delivery of your PTCG Live codes directly to your email. Thank you for reading this article today on the PTCGO store! Have a great day.